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Computing

At  RAMJS we want pupils to be MASTERS of technology and not slaves to it. Technology is everywhere and will play a pivotal part in students' lives. Therefore, we want to model and educate our pupils on how to use technology positively, responsibly and safely. At RAMJS we view computing as an integral component of the curriculum. We want our pupils to be creators not consumers and our broad curriculum encompassing computer science, information technology and digital literacy reflects this. We want our pupils to understand that there is always a choice with using technology and as a school we utilise technology to model positive use. We recognise that the best prevention for a lot of issues we currently see with technology/social media is through education. We recognise that technology can allow pupils to share their learning in creative ways. We also understand the accessibility opportunities technology can provide for our pupils. Our knowledge rich curriculum has to be balanced with the opportunity for pupils to apply their knowledge creatively which will in turn help our pupils become skilful computer scientists. We encourage staff to try and embed computing across the whole curriculum to make learning creative and accessible. We want our pupils to be fluent with a range of tools to best express their understanding and hope by Upper Key Stage 2, children have the independence and confidence to choose the best tool to fulfil the task and challenge set by teachers.

 

Computing capability is an essential skill for life and enables learners to participate more readily in a rapidly changing world. Using the internet, social media and email, for example, gives them rapid access to ideas and experiences from a wide range of people, communities and cultures. Our curriculum has been designed to ensure learners have sufficient knowledge to stay safe online and use computers safely in life.  Learners have the opportunity to develop their capability, creativity and knowledge in computer science, digital media and information technology.  

 

Computing curriculum documents

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